Death

For Gods, Death and Reapers. I was responsible for the high poly sculpt, game model, textures, and engine integration
Weapon : me and Etienne DEROT https://www.artstation.com/bouillon_cube
Concept : Antoine Lysson https://www.artstation.com/alysson
Art director : Elliot Bocxtaele https://www.artstation.com/zellyon
Lead : Tom Carruthers https://www.artstation.com/muckle

In game

In game

Wireframe (higher than usual for the cinematic)

Wireframe (higher than usual for the cinematic)

Final hp

Final hp

Concept phase

Concept phase

Concept phase

Concept phase

Concept phase

Concept phase